In association with Multi-Matic, we worked with our client to create a fully customized virtual track that could be edited and updated to their specifications. These were plugged into the client's custom hardware that would provide real-time feedback to the driver and be used as training for various races, user-testing, and vehicle types across tracks. This allowed driver-focused feedback without having the wear and tear of a full-scale vehicle and allowed a pipeline to be able to create and add any custom cloud-point data of a road surface and load it into the hardware, instead of relying on a third-party source.
Unity Engine
Deployment
Environment
Lighting
Material Creation
Material IDs
Modeling
Optimization
Programming
Rendering
Designed for
In association with