In collaboration with Fivestone Studios, we were tasked with creating an nature environment that would allow people to walk through the river, displacing the water around them, and update the weather/seasons based on the local forecast and time of year. Here is a list of our contributions: - Created the environment using assets from MegaScans and customer-provided assets - Created custom shaders for the particles, interactions, and objects to get around the limitations of Unreal 5.1 - Coded a custom script that would interact with the Weather Forecast API to get the forecast, season, and dates - Optimized all lighting, assets, and animations to work at a crisp 60FPS - Programmed level changes, weather patterns, and integrated SFX for various environment conditions based on the local area forecast - More details on our client's site: See further information here: https://fivestonestudios.com/work/chevron-lobby-experience
Animation
Audio Mixing
Environment
Lighting
Material Creation
Virtual Production
Optimization
Programming
Designed for
In association with