Chevron Lobby Experience

Details

In collaboration with Fivestone Studios, we were tasked with creating an nature environment that would allow people to walk through the river, displacing the water around them, and update the weather/seasons based on the local forecast and time of year. Here is a list of our contributions: - Created the environment using assets from MegaScans and customer-provided assets - Created custom shaders for the particles, interactions, and objects to get around the limitations of Unreal 5.1 - Coded a custom script that would interact with the Weather Forecast API to get the forecast, season, and dates - Optimized all lighting, assets, and animations to work at a crisp 60FPS - Programmed level changes, weather patterns, and integrated SFX for various environment conditions based on the local area forecast - More details on our client's site: See further information here: https://fivestonestudios.com/work/chevron-lobby-experience

Animation

Audio Mixing

Environment

Lighting

Material Creation

Virtual Production

Optimization

Programming

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